FiveM live · Minecraft, Rust and Roblox in development
Protection your community can trust.
Server-side anticheat, a full staff toolkit and one dashboard for all your servers. Built to stop cheaters without punishing your real players.
- 68
- detections
- 95
- built-in tools and checks
- 13
- protection areas
- 10 s
- live sync to the dashboard
One platform, a module for each game
One account and one dashboard. Each game gets its own anti-cheat built for how that game works. A game is only marked Live once it's ready.
FiveM
Live68 detections, staff menu, live dashboard.
FXServer (OneSync)
Minecraft
In developmentIn development: 13 checks for movement, combat, packets.
Paper · Spigot / Bukkit (adapter)
Rust
In developmentIn development: 9 checks for movement, combat, items & entities.
Oxide / uMod · Carbon
Roblox
In developmentIn development: 9 checks for remote validation, movement, combat.
Roblox experience (server scripts)
What Senitel protects on FiveM
Most checks run on the server, where a modified game can't hide from them. Each one can be switched on or off and set to log, warn, kick or ban.
Player cheats
30 detections · 2 tools
- Impossible movement
- Teleport
- Noclip / flying
- Super jump
- Godmode
- and 27 more
Cheat menus
6 detections · 2 tools
- Cheat menu detected
- Injected or blacklisted resource
- Resource stopped by client
- Anticheat disabled on client
- Anticheat tampering
- and 3 more
Events & exploits
7 detections · 4 tools
- Protected event flood
- Honeypot event triggered
- Oversized or malformed event
- Money injection
- Admin event triggered by a player
- and 6 more
Weapons & entities
19 detections · 5 tools
- Weapon given to another player
- Weapons removed from another player
- Blacklisted weapon
- Impossible weapon damage
- Projectile spam
- and 19 more
Crash protection
2 detections · 9 tools
- Connection spam
- Join and leave spam
- Join/leave spam detection
- Resource health monitoring
- Critical resource watchdog
- and 6 more
Ban evasion
4 detections · 11 tools
- VPN and proxy block
- Missing account identifiers
- Ban evasion
- Low trust score
- Connection rate limiting
- and 10 more
Evidence
14 tools
- On-demand screenshots
- Detection-triggered evidence capture
- Position and movement history
- Weapon and damage logs
- Entity spawn logs
- and 9 more
Staff menu
14 tools
- Spectate player
- Teleport to player
- Bring player to staff
- Freeze and unfreeze player
- Screenshot player
- and 9 more
Bans
8 tools
- Temporary bans
- Configurable ban duration
- Evidence attached to bans
- Repeat-offender escalation
- Configurable strike system
- and 3 more
Discord
9 tools
- High-severity incident alerts
- Staff action logs
- Join and leave logs
- Entity spawn alerts
- Explosion alerts
- and 4 more
Frameworks
8 tools
- Admin permission validation
- Resource event scanner
- Exploitable event detection
- Developer exports
- Custom detection registration
- and 3 more
Analysis
2 tools
- Player risk scoring
- Aim-pattern analysis
Performance
7 tools
- Configurable scan intervals
- Per-module performance metrics
- Safe mode
- Maintenance mode
- Detection simulation
- and 2 more
Run every server from one dashboard
Live players
See who is online on every server, with ping, health, trust score and licence. Warn, kick, ban or screenshot in one click.
Bans you control
Temporary or permanent, with evidence. Lift them from the website, and share them between your own servers.
Detections and reviews
Every detection with severity and confidence. Mark false positives, add notes and export CSV reports.
Player intelligence
Each connection is checked against your bans, your trusted reputation feed and Steam bans, using exact identifier matches.
Logs and evidence
Joins, leaves, staff actions, kicks and bans in one timeline, with screenshots and incident reports.
Admins and permissions
Add staff by Discord ID or licence. They get in-game access within seconds, without editing server.cfg.
A staff menu in game
Press F10. Everything is permission-checked on the server and logged to your dashboard and Discord.
- Spectate, teleport, bring and freeze
- Heal, revive, armour, slap
- Noclip, invisible and godmode for staff
- Player IDs above heads
- Screenshots and live evidence
- Announcements and private messages
- Nearby entities with one-click delete
- Lockdown and emergency cleanup
Secure at every step, from checkout to your server
Encrypted for each buyer
Every download is its own encrypted build tied to your account. It runs from memory and a leaked copy names its owner.
Verified updates
Updates are signed and checksummed, backed up before they install, and can be rolled back with one command.
Signed server traffic
Every request between your server and Senitel is signed and replay-protected. Your licence is locked to your server.
Discord sign-in and MFA
Sign in with Discord, add an authenticator app, and see and revoke your sessions.
Private by default
Players are identified by hashed IDs unless you opt in. Your data never mixes with other customers'.
Never locks players out
If our service is slow or down, players still join and protection keeps running for up to 72 hours.
Up and running in minutes
- 01
Choose a plan
Monthly, quarterly or lifetime.
- 02
Download your build
Encrypted for your account.
- 03
Add it to your server
Drop in the folder, paste a few server.cfg lines.
- 04
Manage from the website
Players, bans, logs and settings, live.
Questions
Does it catch every cheat?+
No anticheat can. Senitel blocks what the server can see (spawns, explosions, weapons, events, impossible movement and damage) and checks the player's game on top, with a heartbeat that catches anyone who disables it. Cheats that only change what a player sees, like ESP, can't be seen by any server.
Will it ban my players by mistake?+
Detections that can false-flag are marked, start on log or warn, and with safe enforcement on they can never ban automatically. Use Monitor only for a day first, and review detections before banning.
Which frameworks work?+
Standalone, ESX, QBCore, Qbox and vRP. Money checks and revives use your framework automatically.
What about Minecraft, Rust and Roblox?+
Their modules are in development and use the same dashboard, bans and logs. Minecraft and Rust run as server plugins; Roblox checks what your experience's server sees and cannot inspect players' devices. A game is only marked Live once its module is tested on real servers.
Do I need my own database or hosting?+
No. Drop the resource in, add a few lines to server.cfg and manage everything from the website.
Ready to protect your server?
Compare plans and check out securely.